Phantom Abyss Secrets



This is quite true. Unless they are also completely invincible ( which they often are not because that would be too obvious ), they tend to suck even with cheats.

Phantom Abyss is played single-player, and the ‘ghosts’ represent previous player attempts and are not people currently playing the game. Phantom Abyss is not a Fall Guys-style game where everyone plays at the same time.

The competitive multiplayer aspects come from challenging either friends or other players to recover dropped significant loot, such as keys or relics. The big deal with Phantom Abyss is that the levels are randomized, with the idea that a temple exists until someone claims the relic at its center.

Mid-air course correction plus additional vertical and horizontal movement is a very powerful ability to have in a game where quick and precise platforming is rewarded. It's even secretly a triple jump -- grappling a platform or wall with your whip will reset your mid-air jump, allowing you to jump > jump > whip grapple > jump again!

GameSir, now renowned for producing some of the best mobile gaming controllers, is back at it again with the G8…

Every death should always be your fault, something that you learn from and fix before the next run. And, while there is some training involved in how you navigate dangerous obstacles in Phantom Abyss

in its current state it offers very little reason to try new whips once you find the ones you like. In the previous versions of the game to spice up the run I could try a new whip and because the whip was cursed it adds a new Em excesso challenge. And the reward for winning with the curse was a non cursed version of the whip where you just had the unique whip benefit.

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While the ability gives you some pretty good mid-air horizontal movement, it is outclassed by most other movement options. Not a useless ability, but it doesn't have much utility either.

work as a video game in its own right? Yes, for a specific kind of player, I think it will. And by specific kind of player, I mean players with an audience. Twitch streamers in search of a game they can wildly overreact to will find fertile ground here.

However, the temple's rooms are, for the most part, easy to clear with a single grapple at a time, and more often than not, Whip Again is simply a luxury to have.

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is a bad little game. I think it’s quite well made, and it has a great batch of Phantom Abyss Speedrun ideas behind it. I think it executes on its vision to the letter, but that that vision will only appeal to a specific audience.

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